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Hoffmann 2700TD

This is my second project working with vehicle models and the first one that’s been so comprehensive and challenging. I initially developed this model for my personal game project, and it quickly became a true test of my skills and patience. Every detail from the blockout phase through texturing and adjustments - demanded attention, making me appreciate the complexity and dedication required to bring this concept to life.

◆ Technical Specs:
◈ Polygon Count: 143,199 triangles

◆ Textures:
◈ Three 4K texture sets (body, chassis/engine, and interior)
◈ One 2K set for windows and transparent elements with dedicated alpha and emissive channels

◆Dimensions:
◈ Length ≈ 5.2 meters
◈ Height ≈ 2.6 meters
◈ Width ≈ 1.9 meters

My primary goal was to strike the right balance between optimization and detail. This setup is designed to allow efficient processing in a game engine, while maximizing the visual fidelity needed for a model of this size. Whether it serves as a static environmental asset or a drivable vehicle from the cabin view, I aimed to make it both versatile and performance-friendly.

This project has been an incredible learning experience, and I hope you enjoy the result! I'm excited to share more assets and vehicles, including an updated take on this model, as I continue developing my own project.

Highlighting the detailed mechanical underpinnings of the vehicle

Highlighting the detailed mechanical underpinnings of the vehicle

VAN Side view

VAN Side view

Frame and Engine mesh

Frame and Engine mesh

Rear Part of frame

Rear Part of frame

Full Engine View

Full Engine View

Full Engine View 2

Full Engine View 2

Full Frame view

Full Frame view

Interior

Interior

Leather Seats

Leather Seats

Cargo (Equipment) Space

Cargo (Equipment) Space