This is my second project working with vehicle models and the first one that’s been so comprehensive and challenging. I initially developed this model for my personal game project, and it quickly became a true test of my skills and patience. Every detail from the blockout phase through texturing and adjustments - demanded attention, making me appreciate the complexity and dedication required to bring this concept to life.
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◆ Technical Specs:
◈ Polygon Count: 143,199 triangles
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◆ Textures:
◈ Three 4K texture sets (body, chassis/engine, and interior)
◈ One 2K set for windows and transparent elements with dedicated alpha and emissive channels
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◆Dimensions:
◈ Length ≈ 5.2 meters
◈ Height ≈ 2.6 meters
◈ Width ≈ 1.9 meters
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My primary goal was to strike the right balance between optimization and detail. This setup is designed to allow efficient processing in a game engine, while maximizing the visual fidelity needed for a model of this size. Whether it serves as a static environmental asset or a drivable vehicle from the cabin view, I aimed to make it both versatile and performance-friendly.
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This project has been an incredible learning experience, and I hope you enjoy the result! I'm excited to share more assets and vehicles, including an updated take on this model, as I continue developing my own project.